It is a known fact that Piergeiron the Paladinson, Warden of Waterdeep and Commander of the Watch, whose golden-spired palace dominates the center of the city, is a member of the Lords. [1] More delicate missions taken in the name of the City of Splendors were handled by Force Grey, an elite force of a dozen or so skilled spellcaster]s and cunning warriors. The Lords appear in public only in the Lords' Court, hearing all cases of murder, treason, misuse of magic, and appeals from lower courts. It is a lawless place of slave traders, pirates, and demi-humans, which Illithids, drow, beholders and other less savory creatures traffic with merchants and buccaneers from the surface. Waterdeep was the most common name used by the sea captains docking at the port to trade. City of Splendors Crown of the North The Magisters of Waterdeep In chambers the Lords all appear similarly masked and robed, their robes formless and black, with black capes, and their masks completely covering the head and face. [1], As of the early 1370s DR, stone was imported from Mirabar via Luskan for use in construction, having been magically transported. Though the names of the courtesan Larissa and Texter the Paladin have been connected with the Lords, evidence exists to both prove or disprove claims that they are Lords. Organizations in Waterdeep Zoom by using the buttons on the map, your mouse wheel or the '+' and '-' keys on your keyboard. Amid the confusion, an old sea captain is found dead in suspicious circumstances within the … [50], The city was also home to the eight enormous Walking Statues of Waterdeep. Geography[1][2][3][4] A brief history is given in the book of the same name . A traffic warden giving directions at the corner of Delzorin Street and Whaelgond Way. Waterdeep maintained two separate armed forces, the City Guard and the City Watch. It was only in 1273 DR that the present system of government (or lack thereof) was instituted. A council whose mysterious members are known as the Lords of Waterdeep … [61], Waterdeep was struck with another catastrophic event in the Year of Silent Death, 1395 DR, when the Putrescent Anathema spread throughout its region of the North. It was also illegal to form a public priesthood dedicated to her. Its heavy traffic, a constant during all day and most of the night, was monitored by the traffic wardens of the City Watch. Like ancient cities of old, such as those found near the Sea of Fallen Stars, each ward was originally protected by its own walls and guardsmen; the need for greater urban development led to many of these barriers being broken down. Waterdeep, or the City of Splendors, is the most important and influential city in the North[citation needed], and perhaps in all Faerûn. Spouting Fish. For this reason [who?] Humankind and other races come from all over the Realms to earn hard coin in the City of Splendors. Waterdeep is named for its outstanding natural deepwater harbor, and the city that grew up at this site has become the commercial crossroads of the northern Realms. Hail and well met friends and foes alike! No one wanted to see those days return. [55][56] That same year saw the avatar or Myrkul and his legion of night riders invaded the city in pursuit of the mortal Midnight, who possessed one of the Tablets of Fate. Skullport is in the Upper Underdark and is located directly below Waterdeep. The most central city along the Sword Coast, Waterdeep is a city full of tradesman, merchants and a continuous battle between them and the noble class within. Humans 64% Dwarves 10% Elves 10% Halflings 5% Half-elves 5% Gnomes 3% Half-orcs 2% Others 1% The population is primarily human although other races dwell therein. [57] The Lord of the Dead was disintegrated atop Blackstaff Tower by Midnight in a great battle that led to the opening of the Celestial Staircase atop Mount Waterdeep, and the ascension of three mortals to deific status: Cyric, Kelemvor, and the restored Mystra. Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. Waterdeep is a human city, although other races also take residence therein. In the. [26][39], Although the faith of Talona was considered misguided or bad, it did not mean small groups of lay followers could not practice their personal faith. Located on the Heartland continent of Toril, Waterdeep is known as the City of the North. [14][1], As of the late 14th century DR more than 100,000 people made their home in the city proper of Waterdeep. capital = Waterdeep | Items from Waterdeep, Waterdeep, also known as the City of Splendors or the Crown of the North,[11] was the most important and influential city in the North and perhaps in all Faerûn. Judicial Castle Ward. [45], Aside from this, Waterdeep also benefited from a large native population of the adventurers that were often more than willing to deal with any and all miscreants that threatened their home city. [13], The original farming community of humans that developed into a settlement known as Bloodhand Hold before being conquered and renamed Nimoar's Hold. Even marginalized groups such as the Cult of the Dragon and so called "beast cultists" could meet within the city to conduct the business related to their malevolent deities. The wards of Waterdeep are: Castle Ward 1. The archmage Khelben "Blackstaff" Arunsun was also of the Lords, and perhaps chief among them, exceeding even Piergeiron. Among the deities venerated at these sites were the Grain Goddess Chauntea,[35] Lliira,[36] as well as the two powers that were considered to be "local divinities", Sharess, and Siamorphe. Khelben's status as Masked Lord was later revealed, but only after resigning the post, and in the Songs and Swords series of novel, Danilo Thann, of Waterdeep's wealthy and influential Thann family, and Khelben's nephew, became one of the secret Lords. Dungeons & Dragons Lore Wiki is a FANDOM Games Community. Waterdeep Capital Waterdeep Government Oligarchy Ruler Lords of Waterdeep Population 130 thousand (est.) The wards originally all had guards and walls in the manner of Procampur and other ancient cities, but the press of progress has toppled or bored through most of the walls.Only the walls and guards around the City of the Dead are still maintained. Volo’s Directory to Waterdeep . The secretive Lords of Waterdeep took power, aided by the diligent and astute Blackcloaks. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. [54][1][20], When the Time of Troubles came upon Toril in the Year of Shadows, 1358 DR, Waterdeep became the battleground of the goods. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. The city is the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshanto the south, the kingdoms of the Inn… The City Guard served as Waterdeep's soldiery and its members staffed garrisons, road patrols, and watchposts, and served as bodyguards and gate guards. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. On such occasions there are always at least four Lords present, but sometimes six or seven are seen, and rarely as many as nine. Spires of the Morning. The second most populous city, Waterdeep has all the glitter and prestige that Calimport, the largest city, deserves yet does not have. [26], This is not to say that there were no thieves or crime in the streets of Waterdeep. [1], The halls of Undermountain located beneath the city were a popular target for adventurers,[1] who enjoyed the close vicinity of the city's main taverns and temples where aid could be purchased through donations. [1][12], It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North. The Yawning Portal offers guest rooms on the three upper floorsm with well-worn boards cover the floors and the main impression being one of comfort. He is the Unmasked Lord (in some references, the Open Lord), and wears no mask over either his face or his heart. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Builder's Hall. Ale, arms, cloth, fish, furnishings, leather goods, pottery, refined metals, and all other sorts of finished goods Since 1035 DR Waterdeep has roughly been divided into wards. The subject of who the Lords were became a common topic of noble conversation, and some considered it a game to discover the Lords' identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.[1]. The city was truly established as a growing concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. Waterdeep is situated above several entrances to Undermountain , which led to it being the starting location of the Hordes of the Underdark campaign. Alignments The guildmasters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. One reason that Waterdeep is an attractive location for adventurers is that it has a large adventuring site, the Undermountain, comfortably located near temples and other recovery areas. [82] With the exception of Force Grey,[83] secret societies such as the Harpers[48] and the Red Sashes made up the closest thing resembling official organizations that drew from the city's resident adventuring population. Departing vessels were subject to the same rules. Early accounts of permanent farms being established in the area varied slightly, with some sages stating that they were first observed as early as the Year of the Thundering Horde, 52 DR,[53] while others noted their appearance circa to mid–4th century DR.[54], The actual name "Waterdeep" was first used circa the 10th by sea captains to refer to the warlord-controlled town at whose port they docked. Public transportation was available in Waterdeep through several options: Public transportation in Waterdeep: a dray (left), and two hire-coaches (right). Society It consisted of 76 families of varying degrees of power, most of whom could trace their lines to before the founding of Waterdeep itself. [32], Waterdeep had a huge variety of faiths, and the odds were that if a deity was worshiped somewhere in Faerûn, it had at least a follower (or likely a wandering priest or two, and maybe a shrine) in the City of Splendors. Gov't type The project was supported by the Harper leading delegate Remallia Haventree.[41]. These were caravan and coaster operators, and they used Waterdeep as a destination for their caravan goods. Exports Stone House (Waterdeep) Storm's Front Tavern. The city was also the largest spelljamming port of Faerûn. [29], The city was the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. "Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. Take your favorite fandoms with you and never miss a beat. The estimate most likely refers to the Waterdeep area, instead of just the metropolis. [54][1], People from all across Faerûn and beyond traveled to Waterdeep to take their chance at earning wealth and renown. This dark period ended after a couple decades, and the more modern form of governance was put in place in the Year of the Wagon, 1273 DR. Events in Waterdeep Locations in Waterdeep [54][65], It was said that the Lords ruled Waterdeep but did not always truly run it. Waterdeep is a city in the Forgotten Realms, located on the western coast of Faerûn about 200 miles south of Neverwinter. [18], Waterdeep was ruled by a sixteen-seat council whose membership was largely secret. Races Humans, dwarves, elves, halflings, half-elves, gnomes, half-orcs Inhabitants of Waterdeep This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. While they often sought the improvement of their lives through the accumulation of wealth and self-importance, as a people, they would not stand for military conquest or the thought of imperialization. LG NG CG LN N CN LE NE CE Races Waterdeep. [8], Given its size and influence, Waterdeep was a cosmopolitan city with a diverse population of citizens. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. 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