However, in 2014, Sierra was relaunched by Activision Blizzard. Leisure Suit Larry in the Land of the Lounge Lizards was a great hit and won the Software Publishers Association's Best Adventure Game award of 1987. As a company, Sierra was disestablished on August 24, 2004. The history of Sierra Entertainment is a fantastic story of trememdous success, big mistakes and dramatic twists and turns, making it a legend in computer history. Sierra On-Line changes its name to Sierra Entertainment, Inc. Aug, 2004: Company finally closed down by its parent company Vivendi Universal Games after all other studios and offices had been closed over the course of the year. [21] With $83.4 million in sales from software-publishing, earnings improved by 19 percent, and a net income of $11.9 million. In 2002, Sierra, working with High Voltage Software, announced the development of a new chapter in the Leisure Suit Larry franchise, titled Leisure Suit Larry: Magna Cum Laude. Company History: Sierra On-Line, Inc., a subsidiary of Vivendi Universal Publishing (formerly known as Havas Interactive), operates as one of the original developers and largest publishers of interactive entertainment and productivity software worldwide. [34] The business continued to operate as a division of Vivendi Games.[35]. Others such as Books That Work were relocated to Bellevue. Sierra Entertainment was founded in the spring of 2015. The game was released under both engines, so those who had newer computers could use the new engine and better rendering technology. Mystery House became the first of their Hi-Res Adventure series. In 2008, Vivendi Games was integrated into Activision Publishing, who then closed Sierra Entertainment. In November 1996, Ken Williams met with the founders of Valve and negotiated Sierra's exclusive rights to publish Half-Life,[25] which Ken Williams debuted at E3 in May 1997. Ken Williams was reportedly described as "bewildered by the pace at which computers come into and fall out of favor", and Williams said, "I've learned my lesson. If you receive an email from [email protected], please Report as Spam! Sierra announced that Ground Control Expansion pack:Dark Conspiracy is available free (you pay shipping) via mail-in offer. The former CUC Software group was acquired by Vivendi and branded as Vivendi Games in 2006. Blue Flame Labs. Forbes had poised the idea to Ken that this would be the start of a large company eventually to bring in LucasArts Entertainment, Broderbund, and Davidson & Associates (which at the time owned Blizzard Entertainment) under one entity and be a major publisher in the video game industry, a great boon to the Williams and to Sierra's shareholders. Layoffs continued on March 1, when Sierra terminated 30 employees at the previously unaffected Dynamix, or 15 percent of their workforce. The Sierra FX brand was used for games developed by Yosemite Entertainment, which was Sierra's main headquarters. The Sierra label was absorbed by its parent company. Books That Work; acquired in April 1997, folded into Sierra in February 1999. 1999: Havas S.A. acquires Sierra. On February 22, 1999, Sierra announced a major reorganization of the company, resulting in the shutdown of several of their development studios, cutbacks on others and the relocation of key projects, and employees from those studios, to Bellevue. [44], In August 2018, TJX Companies acquired the domain sierra.com from Activision. [14] The network failed to find a mass audience, and was sold to America On-Line in 1996.[18][19]. Sierra Entertainment, Inc. was an American video game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams. The two decided to shift the company's focus to developing more graphical adventure games. At the end of June 2000, a strategic business alliance between Vivendi, Seagram, and Canal+ was announced, and Vivendi Universal, a leading global media and communications company, was formed after the merger with Seagram (the parent company of Universal Studios). Leading up to the merger, Activision's management was confident that Sierra would cease operations post-merger. [28] In December 1997, in order to secure the rights to Return to Krondor, Sierra purchased PyroTechnix, who were developing the game. The humble dreams of an ordinary american couple in the late seventies turned into a multi-million dollar industry in a way that no one could ever have expected it to do. Please Note: Many of these pages contain larger PDF and graphics files. Quest for Glory is a series of hybrid adventure/role-playing video games designed by Corey and Lori Ann Cole. Several Sierra-published games saw their online services shut down in October,[37] and the division as a whole defunct the same year. Murphy was involved in a Space Quest 7 project at the time. In April 1997, to further expand upon their role in the edutainment business, Sierra. In late 2005, the Sierra brand was re-launched from Los Angeles. Het bedrijf is opgericht door het echtpaar Roberta en Ken Williams. Other articles where Sierra Entertainment is discussed: electronic adventure game: Graphic-based adventures: …husband, Ken Williams, who formed Sierra Entertainment (1979). Terms of Use. [12], Sierra became a public company in 1989, trading on the NASDAQ under the stock ticker "SIER". In 1987, Sierra On-Line started to publish its own gaming magazine, about its upcoming games and interviews with the developers. Sierra's acquisition closed on July 24, 1996. Sierra's Adventure Game Interpreter engine, introduced with King's Quest, was replaced in 1988[11] with Sierra's Creative Interpreter in King's Quest IV. Year later Havas became a part of Vivendi and was renamed Vivendi Universal Publishing. It was an instant hit with about 15,000 copies sold, earning US$167,000 (equivalent to $518,199 in 2019). A simplified version of The Dark Crystal, intended for a younger audience, was written by Al Lowe and released as Gelfling Adventure. Al Lowe, who had been working at Sierra On-Line for many years, was asked by Ken Williams to write a modern version of Chuck Benton's Softporn Adventure from 1981, the only pure text adventure that the company had ever released. Ken Williams befriended a retired highway patrol officer named Jim Walls and asked him to produce an adventure series based on a police theme. One of the first releases was the conversion of the successful "German-style" board game Carcassonne, which had been in development at Secret Lair Studios. Sierra Entertainment, Inc. (formerly Sierra On-Line) was a Worldwide American video game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams. [2] Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience. From Wikipedia: Sierra Entertainment, Inc. was an American video game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams. Sierra / Valve announced Half-Life mod program, where Sierra and Valve will pick the best of the mods, fund them to be polished to commercial quality, publish them, and make the mod maker to get both fame and some fortune. Based in Los Angeles, California, the company was last owned by Activision, a subsidiary of Activision Blizzard. It was founded in 1979 as On-Line Systems. The company came to fame following their production of Hi-Res Adventures for the Apple II. About 250 people in total lost their jobs. [6] The "Sierra" name was taken from the Sierra Nevada mountain range that Oakhurst was near, and its new logo incorporated the imagery of a mountain reflecting that. Bob Davidson, founder and CEO of Davidson & Associates became the CEO for the publishing body. Developed by The Odd Gentlemen, the new King’s Quest™ reimagines all the charm, humor, puzzles, exploration and sense of wonder that made the franchise so magical when it first arrived thirty years ago. Throughout 2005 and 2006, Vivendi acquired several game development studios including Massive Entertainment, High Moon Studios, Radical Entertainment, Secret Lair Studios / Studio Ch'in (based in Seattle and Shanghai) and Swordfish Studios and integrated them into Sierra, alongside the creative licenses from other Vivendi divisions and from companies partnered with Vivendi and the copyrights of several notable intellectual properties, such as Crash Bandicoot, Spyro the Dragon, 50 Cent: Bulletproof and Scarface. TJX subsequently shortened the name of "Sierra Trading Post" to Sierra.[45]. Sierra Entertainment Inc was an American video-game developer and publisher.Sierra is best known today for its multiple lines of seminal graphic adventure games started in the 1980s, many of which proved influential in the history of video games. In 2008, Sierra Entertainment's parent company Vivendi Games merged with video game publisher Activision to form the Activision Blizzard holding company. They only developed two games before they closed down; those being Quest for Glory V: Open Fire and Police Quest: SWAT 2. Sierra was the market-share leader in PC games for the year. Sierra History. Brochu, who had been hired in 1995 by Ken Williams, to handle the day-to-day business affairs of Sierra, replaced Ken Williams and remained as President of Sierra until October 1997, when he too departed the company. The company is known for its graphical adventure game series King's Quest, Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Quest for Glory. Sierra Entertainment is a software label which publishes games from indie developers. Sierra is a legendary game developer and publisher, most famous for the King's Quest series. [41] "We're very proud of what we created all those years ago with Sierra On-Line, and today's news about carrying Sierra forward as an indie-specific brand is very encouraging," said founder Ken in an official statement. [citation needed] 1995 also saw Sierra acquiring a number of development companies, both small home developers and larger companies. The next release, Wizard and the Princess, also known as Adventure in Serenia, is considered a prelude to the later King's Quest series in both story and concept. Sierra's original location in Oakhurst continued as an internal development studio for the company and was later renamed Yosemite Entertainment. The original Portuguese name, Serra Lyoa (“Lion Mountains”), referred to the range of hills that surrounds the harbour. The newly renamed Sierra Entertainment continued to develop mostly unsuccessful interactive entertainment products. In December 1996, Sierra released The Realm Online, an online fantasy role-playing game. Sierra and Broderbund ended merger discussions in March 1991. Sierra On-Line changes its name to Sierra Entertainment, Inc. Company finally closed down by its parent company, Sierra is disbanded, as a result of the merger between. Ken had brought a teletype terminal home one day in 1979, and while looking through the host system's catalog of programs, discovered the text adventure Colossal Cave Adventure. After 1999, Sierra almost entirely ceased to be a developer of games and, as time went on, instead became a publisher of games by independent developers. "We look forward to seeing Sierra's independent spirit live on. Lowe had just started work on Leisure Suit Larry 8. [13] Among the terms included that Ken Williams would be named a Vice-Chairman of CUC International, a Member of the Office of the President of CUC, and would remain responsible for Sierra's R&D as well as remaining Sierra's CEO. In total, 350 people lost their jobs. The anticipation for the game was high at release in late 1995. In mid-1984, King's Quest: Quest for the Crown was released to much acclaim, beginning the King's Quest series. The company sold the rights of Headgate Studios back to the original owner. The game design was revolutionary for the genre, and the game received great critical acclaim and many awards. Sierra FX (adventure games and online multiplayer games) - Based at Sierra's old headquarters in Oakhurst, which was publicly referred to as Yosemite Entertainment. 2005: Vivendi Universal Games re-opens Sierra Entertainment with new management. [1][2] Ken had brought a teletype terminal home one day in 1979, and while looking through the host system's catalog of programs, discovered the text adventure Colossal Cave Adventure. [24] He also requested that a "software board" be created. However, hit Homeworld 2 once again cemented Sierra's reputation as a respectable publisher. However, since Sierra Club already published a magazine called Sierra Magazine, the name of the magazine published by Sierra On-Line was changed to InterAction in 1991. This reorganization resulted in even more layoffs, eliminating 105 additional jobs and a number of games in production. After several years as its own company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. Arion Software, acquired in 1995, absorbed into Sierra On-Line. Havas S.A. was renamed Vivendi Universal Publishing and became the publishing division of the new group, divided into five groups: games, education, literature, health, and information. On-Line Systems was renamed Sierra On-Line in 1982, and they moved to Oakhurst, California. [15] As a free service outside of access use charges, the network provided a "land-based" precursor to MMORPGs and internet chat rooms, each land theme for the type of content provided multi-player gaming and category based bulletin boards and chat rooms throughout the continental United States. A series of Leisure Suit Larry games followed. MobyGames™ Copyright © 1999-2021 [23], In February 1996, early e-commerce pioneer CUC International, seeking to expand into interactive entertainment, offered to buy Sierra at a price of about $1.5 billion. He also began to have disputes with Davidson over Davidson's conservative management style and his disdain for Sierra's more risque product lines such as Phantasmagoria and Leisure Suit Larry.[26]. On November 19, 1998, Sierra published Half-Life for the PC, developed by Valve, widely considered to be one of the greatest games of all time. The company was founded in 1979 by Ken and Roberta Williams, and known for pioneering the graphic adventure game genre including the first such game, Roberta's Mystery House. [citation needed]. In September 1999, they released Homeworld, a real-time space-combat strategy game developed by Relic Entertainment. [43] On December 5, 2014, they were awarded with the "Industry Icon" award during the 2014 The Game Awards, and they also introduced the first footage from the reboot of King's Quest. The Pixellite Group, founded in 1983; acquired in May 1995, absorbed into Sierra On-Line. Notice: A scammer is sending out emails on behalf of MobyGames. This decision caused all future games in the series (as well as newer releases of Hero's Quest I) to switch over to the new name. [40] Sierra will focus on publishing downloadable games through PlayStation Network, Steam for PC and Xbox Live. Brain series, Castle of Dr. The Sierra brand was revived by Activision in 2014 to re-release former Sierra games and some independently developed games. [8], The company weathered the video game crash of 1983 by seeing only a 20% increase in sales, after analysts in 1982 had predicted a doubling in 1983 of the entire software market. [27] After this, Ken Williams shifted his focus work on CUC's online product distributor, NetMarket while remaining as CEO of Sierra in name only. Sierra by this point was simply a publishing label and brand name for Vivendi titles, being used in tandem with their own name for publishing. Her game concept includes animated color graphics, a pseudo 3D-perspective where the main character is visible on the screen, a more competent text parser that understands advanced commands from the player, and music playing in the background through the PCjr sound hardware. [36] Upcoming titles like Crash: Mind Over Mutant, The Legend of Spyro: Dawn of the Dragon and Prototype were retained by Activision. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! On February 19, 2002, Sierra On-Line officially announced the name change to Sierra Entertainment, Inc. [13] However, Silverman, who served as CEO of Cendant, had become more involved with the bookkeeping of the merged companies and noticed irregularities from CUC's past bookkeeping, leading to the discovery of massive accounting fraud at CUC in March 1998; Forbes was later convicted on three charges related to fraud by the Security and Exchange Commission in 2007. Sierra focuses on indie studios and innovative, graphically unique games that include new IP and reimaginings of beloved Sierra classics. The magazine was initially named The Sierra Newsletter, The Sierra News Magazine, and The Sierra/Dynamix Newsmagazine. Development groups within Sierra such as PyroTechnix were shut down. Roberta had expressed her concerns about the offer to Ken, as well as executive officers of the company, but he remained interested in the potential that Forbes offered. Several sequels followed, and the series was touted for adherence to police protocol (relevant parts of which were explained in the games' manuals), and presenting some real-life situations encountered by Walls during his career as an officer. Swordfish Studios was sold to Codemasters. Fallout from CUC's acquisition (1999–2003), Acquisition and closure under Vivendi Games (2004–2008), Brand name revival under Activision (2014–present), Leisure Suit Larry in the Land of the Lounge Lizards, Police Quest: In Pursuit of the Death Angel, Quest for Glory: So You Want to Be a Hero, The Chronicles of Riddick: Assault on Dark Athena, Hackers: Heroes of the Computer Revolution, "GameSpy Retro: Developer Origins, Page 17 of 19", "Under 1983 Christmas Tree, Expect the Home Computer", "How Sierra Was Captured, Then Killed, by a Massive Accounting Fraud", "Playing Catch-Up: Sierra Founder Ken Williams", https://www.sec.gov/Archives/edgar/data/723612/0000950112-96-002113.txt, "CUC Agrees to Acquire Berkeley Systems Inc", "Activision-Vivendi merger leads to problems for Sierra Games", "Exactly how many studios has Activision actually closed this generation? Sierra's last owned studios Impressions Games and the Papyrus Design Group were both shut down in the spring of 2004, losing 50 jobs in the process; 180 Sierra-related positions were also eliminated at Vivendi's Los Angeles offices; and by June 2004, Vivendi had completely shut down Sierra's Bellevue location, which cost over 100 people their jobs and dispersed Sierra's work to other VU Games divisions, and re-locating the remains of Sierra's assets to Vivendi's corporate headquarters in Fresno, California. Milton Bradley successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory. Ghostbusters: The Video Game and The Chronicles of Riddick: Assault on Dark Athena were sold to Atari, Inc., Brütal Legend was sold to Electronic Arts, WET was sold to Bethesda Softworks, 50 Cent: Blood on the Sand was sold to THQ and World in Conflict: Soviet Assault was sold to Ubisoft, who also acquired Massive Entertainment. Sierra Entertainment (perustettu nimellä On-Line Systems, myöhemmin nimetty Sierra On-Line) oli yhdysvaltalainen pelitalo.Yritys perustettiin vuonna 1979 ja vuonna 2008 Sierra Entertainment liitettiin osaksi Activisionia.. Yritys tuli kuuluisaksi etenkin seikkailupeleistään, joista … During Late 2007, Sierra released titles like the First-person shooter game TimeShift (was originally going to be published by Atari, delayed various times during development) and the real-time tactical video game World in Conflict. Sierra Entertainment (sau Sierra On-Line) a fost o companie multinațională din America, fondată în 1979 de către Ken și Roberta Williams.A avut sediul la Los Angeles, în California și a devenit cunoscută la nivel internațional pentru jocurile grafice lansate începând cu anii 1980, jocuri precum King’s Quest, Space Quest, Police Quest, sau Quest for Glory. Download Today! Background. The game was released in October 1986 as an instant success, spawning many sequels in the Space Quest series in the following years. In the summer of 2007, Sierra Online began launching Xbox Live Arcade titles for the Xbox 360. They put out the King's Quest, Space Quest and Leisure Suit Larry series.Later whole company has been sold to VU Games and it's name currently used only for branding purposes. For the game, a complete development system called Adventure Game Interpreter (AGI) was developed. Changed name from On-Line Systems to "Sierra On-Line", and moved to Oakhurst, California, in the Sierra foothills. [7] By early 1984 InfoWorld estimated that Sierra was the world's 12th-largest microcomputer-software company, with $12.5 million in 1983 sales. It can be deduced that the game first became famous as an early example of software piracy, as Sierra sold many more hintbooks than actual copies of the game. CUC Software utilized their various labels' market specialties; for example, in October 1996, Sierra published Stay Tooned!, an adventure game developed by Funnybone Interactive (a subsidiary of Davidson & Associates) as Sierra was more known as an adventure game publisher than Davidson. [16] By July 1993, having reached about 40,000 subscribers, AT&T announced plans to invest US$5 million into the network and add more games, gaining partial control as part of its expansion into the growing online services. 1995 was a successful year for the company. About Sierra Entertainment Based in Boston, Massachusetts, Sierra Entertainment is a technological blog that will bring you the latest news about technology, gadgets and video games. [20], Sierra needed a new building due to growth, and moved its headquarters to Bellevue, Washington. At Sierra Entertainment, we will also have… It functioned as a governing body of what would become CUC Software, regulating major decisions and product lines. This page was last edited on 15 February 2021, at 01:05. The company had spent much of 1983 developing for a Commodore machine and the TI-99/4A which were both obsolete by the end of the year. "[42] On the same day, King's Quest and Geometry Wars 3: Dimensions were announced; they were the first two games published under the revived Sierra brand. [17] AT&T later took sole possession of the network on November 15, 1994, and as a result the name was changed to the ImagiNation Network. In the spring of 2004, cost-cutting measures were taken at Sierra's parent company Vivendi Universal Games due to financial troubles and because of Sierra's lack of profitability as a working developer. Three weeks later she presented to Ken the script of a... 1990's. The merger was followed by many more layoffs of Sierra employees. Sierra Entertainment (formerly known as Sierra On-Line) is a gaming company founded in 1980. In 2003, Sierra Entertainment released the second video game adaptation of The Hobbit, as well as NASCAR Racing 2003 Season. I'm not moving until I understand the market better."[9]. A new subsidiary called Sierra Online (no-relation to Sierra's former name Sierra On-Line) was also founded within this time, which focused on download games and online-only titles. In June, Sierra and Pioneer Electric Corp. signed an agreement to create a joint venture that would develop, publish, manufacture, and market entertainment software for the Japanese software market. Caesar IV was published September 26, 2006 in North America, in partnership with Tilted Mill Entertainment. … In 1990, Sierra released King's Quest V, the first Sierra On-Line game ever to have more than 500,000 copies sold and the highest selling game for five years. It is the first computer adventure game to have graphics, although made with crude, static, monochrome line drawings. Meanwhile, Sierra announced another reorganization, this time into three business units: Core Games, Casual Entertainment, and Home Productivity. Various titles that were retired in the process included Print Artist and titles like the Hoyle franchise were sold to other publishers or developers. An online tech help database for playing classic Sierra On-line games on modern computers and OSs Click here to print this Empire Earth Updates Empire Earth. CUC Software consolidated manufacturing, distribution, and sales resources of all of divisions including what was to become Sierra, Davidson, Blizzard, Knowledge Adventure, and Gryphon Software. UK-based game developer and publisher Codemasters, in an effort to establish themselves in the United States, announced the launch a new development studio in Oakhurst, using the abandoned Sierra facilities and hiring much of the Yosemite Entertainment's laid-off staff in mid-September 1999. Sierra and its affiliates were acquired by Havas Interactive. Find Sierra Entertainment software downloads at CNET Download.com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web Game designers Al Lowe and Scott Murphy were laid off. Released to mostly mixed to negative reviews; Larry's creator, Lowe, was not involved with the project. On November 5, 1997, after the departure of Brochu in October, Sierra was split into three business units, all of which reported directly to MacLeod. He encouraged Roberta to join him in playing it, and she was enthralled by the game; af… The game and subsequent sequels were critically acclaimed in the mainstream press at the time. Sierra Entertainment was founded in 1979 as On-Line Systems in Simi Valley, California, by husband-and-wife Ken and Roberta Williams. THIS many", "Geometry Wars and King's Quest return with revived Sierra label", "Geometry Wars 3, New King's Quest From Sierra Announced at Gamescom 2014", "Sierra's Coming Back With King's Quest, Geometry Wars", "Sierra is back – and so are Geometry Wars and King's Quest", "Sierra is back! The Sierra Jazz Band plays standards from the 30's to the 90's, in the styles of jazz, latin, blues, swing and more. In January 1997, Davidson stepped down as CEO of CUC Software, and CUC Executive Chris MacLeod was named as his replacement. Roberta Williams created a story featuring classic fairy-tale elements. We will be doing reviews and criticism on gadgets, software, computers and video games. Many of the former planned Vivendi/Sierra published games were sold on to other publishers. Privacy Policy. The board consisted of him, Michael Brochu (Sierra's President and COO), Bob Davidson (founder and CEO of Davidson & Associates), and Forbes. To the merger was followed by many more layoffs of Sierra 's most well known series in. Designed by Corey and Lori Ann Cole mainstream press at the time of that... To Activision March 1991 FX brand was revived by Activision in 2014, Sierra relaunched. Sierra in February 1996 to become part of CUC software group was acquired Havas... Glory: So you Want to be revealed for IBM, had to... Absorbed by its parent company ( AGI ) was an instant hit about! 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