[2] In addition to normal story missions, the player can engage in training levels using training dummies to practice moves. Joined Aug 17, 2018 Messages 2,600 Location Germany. [3][4] With each battle, player characters gain experience levels based on earned EXP.[4]. He was also disappointed by the shallow RPG elements. While Reiji is prepared to sacrifice himself as Shougo did, his and Xiaomu's allies return from their realities and combine their powers to cripple 99. The player's character has a number of "Branches" they can use. Upon filling up the character's Special Gauge they can use the Triangle button to perform a special attack. When the Branch counter is depleted, the battle ends, and if the enemy unit is defeated they disappear from the map. Do I even need to say anything?.. The Adventure of Valkyrie: Legend of the Time Key, https://capcom.fandom.com/wiki/Namco_×_Capcom?oldid=140711. At least two of the stories center on Klonoa and Guntz. Defense also puts the player in the action-RPG mode, this time blocking to reduce the enemy's damage. The team working on Namco × Capcom included ten people developing the patch itself, and thirty beta testers. [26], Japanese magazine Famitsu positively noted the use of kyōgen comedy routines in dialogue, but found other characters lacking development. [11] While he remembered it fondly in later years, Morizumi found the project exhausting. They are initially investigating a strange "sleeping sickness" in the Shibuya area of Japan, when it becomes apparent that something much larger is at stake. One reviewer enjoyed the combination-based battles, but another faulted the game's balance. It is … While initially defeated, Ouma succeeds in merging the worlds, and 99 is resurrected using Saya as a host. The player's character has a number of "Branches" they can use. 1: Chapter 3 - The Origin of O-Ren, Tsubasa Reservoir Chronicle the Movie: The Princess in the Birdcage Kingdom, Tennis no Ōjisama: Atobe Kara no Okurimono, Ghost in the Shell: Stand Alone Complex - Solid State Society, Oblivion Island: Haruka and the Magic Mirror, The Prince of Tennis – The Battle of the British City, Kuroko's Basketball: Winter Cup Compilation, Legend of the Galactic Heroes: Die Neue These Seiran, Fate/Grand Order - Divine Realm of the Round Table: Camelot ~ Paladin; Agaterám ~, Deemo: Sakura no Oto - Anata no Kanadeta Oto ga, Ima mo Hibiku, Arthur to Astaroth no Nazomakaimura: Incredible Toons, Wily & Right no RockBoard: That's Paradise, https://en.wikipedia.org/w/index.php?title=Namco_×_Capcom&oldid=1012391370, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Wikipedia articles with MusicBrainz release group identifiers, Wikipedia articles with multiple identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 16 March 2021, at 03:28. Building on the Street Fighter series' archetypical arcade action, the game pits fan-favorite characters from the Capcom and Namco series in head-to-head, 2D-style combat. Namco x Capcom is a strategic role-playing game that features characters from games including Tekken, Ghosts 'n Goblins, and Mega-Man. Koshiro was brought in to work on Namco × Capcom due to Ishitani being a fan of his work, with the vocal themes being the composer's only contribution to the soundtrack. These levels are split between story segments told through character interactions and gameplay where party members face off against enemy parties, with victory conditions which include clearing the field of enemies. As with Street Fighter X Tekken, the center of the conflict between the Capcom and Namco universes is a cubical object that crash-lands in Antarctica. On the player's turn, he/she can move the character into position and choose to attack an enemy. Namco × Capcom was developed by Monolith Soft, then a subsidiary of Namco consisting of former Square employees who had gained fame through their work on the Xenosaga series and Baten Kaitos: Eternal Wings and the Lost Ocean. It's a crossover between many Namco and Capcom series. Take your favorite fandoms with you and never miss a beat. The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro. They can also purchase items for healing or character boosts at shops using currency won during battles and through a gambling minigame activated between certain story chapters. Any character with ten AP can move and perform actions, with AP being recovered by doing little or nothing for each turn. ), also referred to as Namco Cross Capcom, is an action RPG / tactical RPG hybrid game for the PlayStation 2 developed by Monolith Soft and featuring characters from games produced by companies Namco and Capcom exclusively in Japan. Nintendo Australia is also a third-party distributor of some games from Rising Star Games, Bandai Namco Entertainment, Atlus, The Tetris Company, Sega, Koei Tecmo, and Capcom. Each direction on the directional pa… Namco would later create a spiritual sequel for this game, Project × Zone, a crossover of characters not only from Namco and Capcom but now also Sega, exclusively for the Nintendo 3DS. Namco × Capcom (ナムコ クロス カプコン, Namuko Kurosu Kapukon) (also referred to as Namco Cross Capcom) is an action RPG/tactical RPG hybrid game for the PlayStation 2 console, developed by Monolith Soft and featuring characters from games produced by companies Namco and Capcom.. There are 50 levels total (45 normal and 5 prologue) and the game could take from around 70-100 hours to complete. At this point, the game switches into the action-RPG portion. These rifts pull in beings from alternate realities, many of which ally with Reiji and Xiaomu to fight both the forces behind the rifts and opponents drawn from their native universes. is the main antagonist from Namco × Capcom. [29][30] They released its DS sequel Endless Frontier Exceed, in 2010. Namco × Capcom[a] (pronounced as "Namco Cross Capcom")[1] is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The year is 20XX (sometime in the twenty-first century), and the story is driven by Arisu Reiji and his kitsune mentor Xiaomu (original characters created specifically for this game). Protagonist of Namco X Capcom, Reiji Arisu is an agent of Shinra (no, not that Shinra), an organization that investigates paranormal activities. The only credited arranger is Yasunori Mitsuda, who worked on his own tracks for Xenosaga Episode I. [3] Anoop Gantayat, writing for IGN, found the visuals lacking despite the game's hardware, and called the story structure "pretty plain". On the player's turn, he or she can move his character into position and choose to attack an enemy. Movement is done on a square grid with turns being determined by figuring out which character has the highest AP. Namco × Capcom is a tactical role-playing crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. Namco × Capcom (ナムコ クロス カプコン, Namuko Kurosu Kapukon?) Oct 4, 2020 [13] The conversation portraits for characters were designed by veteran artist Kazunori Haruyama. Japan Import SR Namco Cross Capcom NAMCO X CAPCOM normal set of 6 The game has a fan translation in English, released in 2010. The producer was Kouji Ishitani, who had served as an assistant director for Xenosaga Episode I and Baten Kaitos. [8] To achieve this and create a "more exciting" experience, Namco reached out to Capcom to collaborate on the project. Several outlets cited both its large amount of text, and a lack of worldwide recognition for a lot of represented characters as potential reasons. : Tokushū! Two of gaming's best-established fighting franchises match up for the first time, in Street Fighter X Tekken. Namco × Capcom is a PlayStation 2 crossover game with characters from Capcom and Marvel Namco. The game was released in Japan exclusively. [28] The Namco × Capcom development team would later collaborate with Banpresto on the 2008 Nintendo DS game Super Robot Taisen OG Saga: Endless Frontier. Namco × Capcom (pronounced "Namco Cross Capcom… Successful attacks begin a combination, which increase a character's experience point (EXP) reward. Calamitas Smash Champion. The story opens with Reiji Arisu and his kitsune mentor Xiaomu, operatives for the supernatural investigative task force Shinra, being called to deal with interdimensional rifts opening in their world. Namco × Capcom is a hybrid of an action-RPG and a tactical-RPG. Movement distance varies between characters, with some walking or flying and others being able to pass over obstacles. The group are opposed by Ouma, a group dedicated to causing chaos, with their main rival being Ouma operative Saya, a being similar to Xiaomu. Ten years ago in Shibuya, Tokyo, there was a ferocious battle between two rival organizations. These rifts pull in beings from alternate realities, many of which ally with Reiji and Xiaomu to fight both the forces behind the rifts and opponents drawn from their native universes. [31], Monolith Soft and Banpresto later co-developed the 2012 Nintendo 3DS title Project X Zone. [17][18], The soundtrack consists mainly of arrangements of themes from represented series. Three years after Namco X Capcom's release, the next game in the Cross series, Cross Edge, was released in 2008 and it featured characters from Namco, Capcom, Nippon Ichi Software and Gust Corporation. [25] By the end of the year, the game was among the top 100 best-selling games in Japan, with total sales of 131,600. Overview. [9] Shinichiro Okamoto, one of the game's executive producers, described the project as difficult for him and credited the rest of the staff with helping the game reach completion. It's why I'm more Skeptical on Namco. [5] The game was never released internationally. The game is an hybrid of tactical and action role-playing. [19] A special soundtrack album containing selected tracks was released as a first-print bonus with early buyers of the game. Each direction on the directional pad combined with the circle button will perform an attack. The fluxes where stopped by the Shinra(森羅, Shinra? Namco x Capcom is a strategy RPG featuring dozens of characters from games created by Namco and Capcom.The game was developed by Monolith Soft and publish by Namco for the PlayStation 2 on May 26, 2005.. A spiritual successor, Project X Zone, was released in 2011 and also features the main characters Reiji and Xiaomu. The artwork was cooperatively designed by Soulcalibur artist Takuji Kawano, Kazue Saito of Super Robot Wars, and veteran artist Kazunori Haruyama. [12], The character redesigns for Namco and Capcom characters were done by Takuji Kawano, an artist from the Soulcalibur series. Namco ✕ Capcom (pronounced "Namco Cross Capcom") is a 2005 PlayStation 2 game developed by Monolift Soft (of XenoSaga fame) in cooperation of Namco and Capcom. [2], Following the release of Namco × Capcom, the two companies would collaborate on future projects, particularly Street Fighter X Tekken and the Mobile Suit Gundam VS series. It is eventually revealed that Ouma wishes to resurrect a dark deity dubbed "99" through the merging of multiple realities. A specialist on Fluxes, portals that open from one world to another, Reiji's a skilled fighter using multiple swords, a shotgun and a revolver simultaneously. Namco X Capcom is a beat 'em up where you can choose between various characters from different Namco and Capcom franchises to fight against dozens of enemies from games by the same companies. If the player can perform a certain number of Aerial Chains (hitting the enemy in mid-air), bonuses may be gained, such as items, super meter, extra damage, or more branches to use in the turn. Namco × Capcom is a action RPG tactical RPG hybrid developed by Monolith Soft, featuring characters from games produced by companies Namco and Capcom. [1], Hirohiko Niizumi of GameSpot felt that players needed extensive background knowledge of the represented series to enjoy the game, but enjoyed the interactions between characters. Capcom Database is a FANDOM Games Community. [1] is an action RPG / tactical RPG hybrid game for the PlayStation 2 console, developed by Monolith Soft and featuring characters from games produced by companies Namco and Capcom . First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Reiji's father Shougo fought Saya to prevent this ten years before and was forced to sacrifice himself with Xiaomu's aid to succeed. [5] The player party can also engage in a defensive battle when attacked, with successful defending decreasing or nullifying damage and regaining AP. Saya allows herself to be killed by Reiji to destroy 99 permanently. however, is that the box's power created a rift in the universe, … [8] Namco × Capcom was released in Japan on May 26, 2005. Namco Bandai Games America Apr 2012 – Present 8 years 5 months -Lead and manage package and digital projects from concept to launch on Microsoft, Sony, and Nintendo platforms With the success of Project X Zone 3: War of Infinite Worlds, its creator and then-executive director of Banpresto, Sam Imbecile wanted to expand on the story further by creating a prequel series leading up to the game's events. Namco × Capcom is a tactical role-playing game which puts players in control of teams of characters drawn from the video game properties of Namco and Capcom. [15] The game's opening animation was produced by Production I.G, famous for their work on anime and video game series. [27] Siliconera similarly noted shallow and repetitive gameplay, but said that fans of both Namco and Capcom would enjoy the crossover elements. Namco × Capcom, pronounced Namco CROSS Capcom, is an action tactical RPG hybrid game for the Playstation 2 developed by Monolith Soft and featuring characters from games produced by companies Namco and Capcom. [5], Successful attacks build up special meters which allow for both a unit-specific special attack and a Multi-Assault attack where another character is called in to deal extra damage. [7] This led to a roster of around 100 characters, but the team wanted a larger roster. [8] The original characters were designed by Kazue Saito, who like Morizumi had worked on the Super Robot Wars franchise. [10] The antagonistic Saya was originally written as "brutal and irritating", but the character's interactions with Xiaomu and the input of her voice actress Ai Orikasa changed Saya into a woman with a big sister persona. At a celebratory party which all their allies attend, Reiji and Xiaomu mutually declare their loyalty and love for each other. A sequel, Project × Zone 2, was released in 2015. The game was directed and written by Soichiro Morizumi, a former employee of Banpresto and veteran of their Super Robot Wars franchise. This forced multiple rewrites to the script. The game is a hybrid of an action-RPG and a tactical-RPG. [4], Character moves and actions are dictated by Ability Points (AP), of which a set amount is assigned to each character at the beginning of a battle. You can control charismatic characters like Ryu, Jin Kazama, Mitsurugi, Taki, and Haggar. Bonuses other than items are converted into extra Experience Points at the end of an attack sequence. [7][8] The game was Capcom's second major collaboration with another publisher following the SNK vs. Capcom series. Although it is still primarily a crossover between the three aforementioned companies, characters from Nintendo joined the cast for the first time; in this case, it was two characters from Nintendo's Fire Emblem: Awakening and one from Xenoblade Chronicles. While initially defeated, Ouma succeeds in merging the worlds, and 99 is resurrected using Saya as a host. Saya (沙夜, Saya?) The group is opposed by Ouma, a group dedicated to causing chaos, with their main rival being Ouma operative Saya, a being similar to Xiaomu. Game: Namco X Capcom (Japan) File Name: Namco X Capcom (Japan).7z File Size: 945.73 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation 2 Downloads: 24,519 Rating: (4.77 /5, 112 votes) Top 25 PS2 ROMs. She is a "Japanese fox spirit" (日本の狐の変化, Nihon no kitsune no henge?, translated as "werefox" in Super Robot Taisen) and high-ranking member of the criminal organization "Ouma" from the Material World, a rival of the Shinra organization. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own. For Namco x Capcom on the PlayStation 2, GameFAQs has 7 guides and walkthroughs, 2 cheat codes and secrets, 7 reviews, 3 save games, and 6384 user screenshots. Reiji's father Shougo fought Saya to prevent this ten years before, and was forced to sacrifice himself with Xiaomu's aid to succeed. [24] Gaming website Hardcore Gaming 101 said the game was "all about fan service", enjoying the character interactions but finding the gameplay itself very shallow. Each attac… PlayStation 2 - Namco X Capcom - The #1 source for video game sprites on the internet! They will also be able to select a Multiple Assault attack if their units on the board meet the conditions. Ten years ago in Shibuya, Tokyo, there was a ferocious battle between two rival organizations. Product Information. [9] The main theme of the story was "Love", a theme common to Morizumi's later writing. Timed button presses trigger different attacks. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. It is not an adaptation of the game, but rather an anthology consisting of various stories that use characters and elements from the game. [2][3] Playable characters appear in both pairs and as solo units, with different characters specialising in short or long-range attacks based on their abilities in their native series. Photos of the Namco X Capcom (Game) voice actors. Gameplay. The translation was completed over two years, releasing in 2008. [4] Continual attacks also raise a character's fatigue level, which when maxed out will prevent them from moving for several turns. The player's character has a number of "Branches" they can use. Designed as a successor to Namco × Capcom with similar gameplay and narrative, Project X Zone combined characters from Sega franchises with returning ones from Namco and Capcom. Each attack uses up 1 branch. On the player's turn, he/she can move the character into position and choose to attack an enemy. Harukō Volley ni Kaketa Seishun, Neon Genesis Evangelion: The End of Evangelion, Cyber Team in Akihabara: Summer Vacation of 2011, Kill Bill Vol. Namco × Capcom is the first game in Namco's Cross series of crossover games. The player can also directly counterattack, which drains AP. Namco X Capcom is a manga based on the video game of the same name. The game was Koshiro's first time writing vocal themes. 97 images of the Namco X Capcom cast of characters. Movement is done on a square grid with turns being determined by figuring out which character has the highest AP. 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