He wears boots of striding and springing, elven chain, and a ring of spell turning. If its penalty drops to −5, the weapon is destroyed. He can seem 1 foot shorter or taller and can appear thin, fat, or in between. Overview: The heroes meet up outside a tavern where they spot a cloaked figure dropping a piece of paper. Hot. See more ideas about dungeons and dragons, dragon, dungeon master. (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. This 5e compatible adventure module is designed to take a party of four to six adventurers from level 1 to 5. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy. Nihiloor can use this telepathic link to issue commands to the creature while he is conscious (no action required), which it does its best to obey. Hit: 6 (1d6 + 3) piercing damage. Devour Intellect. Multiattack. Download D&D 5e Waterdeep: Dragon Heist – In Waterdeep, a gold coin is known as a mythical beast. Extract Brain. Alternatively, if Nihiloor knows the sigil sequence of a teleportation circle on another plane of existence, this spell can take Nihiloor to that circle. Or am I missing something? Hit: 8 (1d8 + 4) piercing damage. A protection from evil and good spell cast on the body drives the intellect devourer out. If the saving throw succeeds, the spell ends. The swashbuckler makes three attacks: one with a dagger and two with its rapier. Body Thief. Shortsword (Humanoid or Hybrid Form Only). It knows everything the creature knew, including spells and languages. Nihiloor can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." Save Residents_of_Trollskull_Alley_v71.pdf For Later. Eits Bright can be a start up adventure point for lower level quests and such. Journal of a Wizard. System: 5th Edition D&D. Etis Bright, for example, might be someone who knows the common people and some of the more upper people in society as a scribe himself, serving the community as a scriber as writing messages/letters for those who don’t know how to read and write (very common in the Medieval periods) like commoners. Durnan makes four melee weapon attacks. Hit: The target takes 55 (10d10) piercing damage. Hit: 5 (1d8 + 1) piercing damage. Indomitable (Recharges after a Long Rest). 4. Hit: 13 (2d10 + 2) piercing damage. This site uses Akismet to reduce spam. Dungeons and Dragons. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. Light Crossbow. D & D 3.5. Headlined by writer M.T. He can innately cast the following spells, requiring no components: 1/day each: dominate monster, plane shift (self only). You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. Shapechanger. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns. While attached, the stirge doesn't attack. Awesome! The second major adventure book to come out from Dungeons & Dragons this year was the awesome but intimidating Waterdeep: Dungeon of the Mad Mage.One of the few in 5th Edition … Multiattack. If the creature completes the order and doesn't receive further direction from Nihiloor, it defends and preserves itself to the best of its ability. If he is the target, Nihiloor can move up or down as part of his move. Duergar Resilience. The spell can levitate a target that weighs up to 500 pounds. As for a box set? Double Crossbow. Bite. Mimicry. It's unlikely that there will be another book centred on Waterdeep for 5E, given the depth of the information already available, especially with Waterdeep: Dragon Heist focusing on the upper city, and Waterdeep: Dungeon of the Mad Mage (coming in November) focusing on Undermountain & Skullport. False Appearance. If it succeeds, the spell ends. D&D 5e Waterdeep Dragon Heist. Grum’shar holds his hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from his outstretched fingertips. Customer Questions (FAQ) DMsGuild Creator Questions? If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion. The good and security of Waterdeep is worth any cost, including one’s own life. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. Nihiloor magically emits psychic energy in a 60-foot cone. Forgotten Realms 4E. Check out the Patreon! Melee Weapon Attack: +7 to hit, reach 5 ft., one target. I don’t mind a few “poor” quality; it’s the same as beauty in the eye of the beholder. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. It otherwise adopts the target’s statistics. Hand Crossbow (Humanoid or Hybrid Form Only). Nimble Escape. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Santa Angela. . Lightfooted. 2. A nice D&D 5E formatted player guide to Waterdeep Dragon Heist - valberg/waterdeep-dragon-heist-player-guide If he uses this spell to appear thinner than he is, the hand of someone who reaches out to touch him would bump into you while it was seemingly still in midair. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. Relentless Endurance. Agents Against Darkness. The kenku can mimic any sounds it has heard, including voices. Recommend any? It turns out to be a map leading to a secret meeting at night in the City of the Dead. I’m glad you found it helpful. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 5E Solo Gamebooks . Someday I hope to have time to add more to it. The troll makes three attacks: one with its bite and two with its claws. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. Galaxy Hunters. Heavy Crossbow. Is there more to Welcome to Waterdeep? Overview: The heroes meet up outside a tavern where they spot a cloaked figure dropping a piece of paper. I am in an area where Dungeons and Dragons is rather popular, but DM’s are limited, and so in order to play I had to become a DM and learn to play as a DM. We have zoom, distance calculator, display of area/regions, marks selection, and more ! D&D 5e Waterdeep Dragon Heist – In Waterdeep, a golden coin is called a mythical monster. Just in case you’re interested, I have a series on creating adventures/campaigns over on my YouTube channel: https://www.youtube.com/playlist?list=PLo4-n9V0bKIU9DdKtSNhdJvlDs01ihWPc. Download dragon-heist-fancy-props.pdf. If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. MBlood Drain. To download the PDF, sign up to my newsletter using the form below. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Yes I have the same problem. $19.99. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Rising. I began to set up the campaign and noticed that it cut off as well right as Etis explains what your mission is. Durnan can reroll a saving throw that he fails. Episode 38 - Waterdeep, The City of Splendors, The Crown of the North! Heroes of the Sword Coast. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks him. Multiattack. If Nihiloor probes deeper, the target must make a Wisdom saving throw. Hit: 6 (1d6 + 3) piercing damage. I have not gone through the same module, but, you could just make up a description. Each creature in a 15-foot cone must make a DC 12 Dexterity saving throw. Grum’shar hurls a mote of fire at a creature or object within range. Regeneration. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container. Scion. The troll has advantage on Wisdom (Perception) checks that rely on smell. MBlood Drain. Grum’shar makes himself--including his clothing, armor, weapons, and other belongings on his person--look different until the spell ends or until you use your action to dismiss it. You could make Etis Bright appear as a low or old level scribe, old or young, economically well off, dirt poor or in the middle. Preorder my Kickstarter here: Into the Fey. (Other monsters encountered: When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). Wondrous Item, uncommon (requires attunement). Mimicry. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d10) piercing damage. We have zoom, distance calculator, display of area/regions, marks selection, and more ! Pseudopod. The file itself is a bit large, but now I can finally keep everything in one place! Created, it seems, somewhat explicitly to accompany Waterdeep: Dragon Heist, Blue Alley is a funhouse dungeon for an APL 2 party in 5th edition Dungeons & Dragons. Nihiloor can also use this spell to detect the presence of thinking creatures he can't see. The target is stunned until it regains at least one point of Intelligence. Don’t be afraid to break away from the script. Keen Smell. Posted on February 9, 2017 March 10, 2021 by Luke@TheDMLair. The best solution to any problem is the proper application of overwhelming force. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Magic Resistance. When Nihiloor cast the spell or as his action during the duration, Nihiloor can search for thoughts within 30 feet of you. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Splendors: Waterdeep, pages 121–126, for details, including expanded encounter tables). Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Multiattack. Durnan wields a greatsword of sharpness called Grimvault. Legal Notice. If it fails, Nihiloor gains insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). Fear Ray. He has advantage on saving throws against being frightened. The stirge can detach itself by spending 5 feet of its movement. He must use the new roll. There’s a few problems in the community and he knows of them. It does so after it drains 10 hit points of blood from the target or the target dies. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. An unwilling creature that succeeds on a Constitution saving throw is unaffected. Start Over. Aww man! The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. Roscoe makes two attacks, only one of which can be a bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. An invisible barrier of magical force appears and protects Grum’shar. Joe - A Real American Hero. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. Hit: 7 (2d4 + 2) slashing damage. Hit: 1 piercing damage. War Pick. Hit: 6 (1d4 + 4) piercing damage. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. The troll regains 10 hit points at the start of its turn. Ambusher. The Dawn of Defiance. If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Grimvault. Hey Luke, will you be releasing the rest of the campaign. Save Waterdeep City Encounters v1.2.pdf For Later. Claw. He reverts to its true form if he dies. The body then dies, unless its brain is restored within 1 round. Hit: 5 (1d6 + 2) piercing damage. While attached, the stirge doesn't attack. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. When Nihiloor casts the spell and as his action on each turn until the spell ends, he can focus your mind on any one creature that he can see within 30 feet of him. Corrode Metal. Mind Blast (Recharge 5–6). Otherwise, Nihiloor can use your action to move the target, which must remain within the spell's range. If the host body drops to 0 hit points, the intellect devourer must leave it. This can be where your imagination takes a kick. Scimitar. Wild street fighting ensues as the citizens of Waterdeep try to drive back the monsters. Until the end of Nihiloor next turn, the creature takes only the actions you choose, and doesn't do anything that Nihiloor don't allow it to do. On a roll of 20, he lops off one of the target’s limbs, or some other part of its body if it is limbless. Hottest Waterdeep, PDF Hottest Community Waterdeep, PDF No matches found. Learn how your comment data is processed. Uploaded by. The armor is destroyed if the penalty reduces its AC to 10. I’m happy to hear you’ve been finding the videos and adventures helpful! You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. The intellect devourer makes one attack with its claws and uses Devour Intellect. One creature or object of Nihiloor's choice that he can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. He can't change your body type, so he must adopt a form that has the same basic arrangement of limbs. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. Javelin. The nobility of Waterdeep is a merchant prince aristocracy. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Any nonmagical weapon made of metal that hits the ooze corrodes. Waterdeep was the most common name used by the sea captains docking at the port to trade. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. Communities. Hit: 7 (1d6 + 4) piercing damage. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. Hit: 5 (1d6 + 2) piercing damage. The group did not end up exploring rooms 12-18, 21, 26 and 27, but they did achieve the main objective of finding the Celestite Unicorn in room 25. Scimitar. Hit: 5 (1d6 + 2) piercing damage. This spell is a minor magical trick that novice spellcasters use for practice. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The nobles of Waterdeep do not rule: they do not make or enforce laws. On a hit, the target takes 1d10 fire damage. Press question mark to learn the rest of the keyboard shortcuts . Purchasing this bundle unlocks the Waterdeep: Dungeon of the Mad Mage book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. r/WaterdeepDragonHeist: A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. Bite. Nihiloor can use your action to take total and precise control of the target. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Spellcasting. Dagger. Hot New Top Rising. Account . Waterdeep Chapter 1 | NPCs by - Created with GM Binder. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. The ooze can move through a space as narrow as 1 inch wide without squeezing. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Home /Books/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/ DMsGuild/ DMsGuild … For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn. For the but i’m so sad that it cuts off at the end! Legacy Star Wars. Any equipment the duergar wears or carries is invisible with it. After someone gets a concussion, one of the first questions you ask them (in America, anyway) is “Who’s the President?” If they don’t know who that is, they’re in trouble. card. Account. Hit: 2 (1d4) piercing damage. G.I. The kenku has advantage on attack rolls against any creature it has surprised. Is the pdf the only information given? Mace. The changes wrought by this spell fail to hold up to physical inspection. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another d20. During this time, Nihiloor can also cause the creature to use a reaction, but this requires Nihiloor to use your own reaction as well. Sunlight Sensitivity. Medium aberration (mindflayer), lawful evil. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Facebook (Opens in new window), Click to email this to a friend (Opens in new window), Fishy Business – Free D&D 5e Adventure – Levels 1-4, Darkness Upon the Forest – Free D&D 5e Adventure – Level 1-2, The Beholden Temple – Free D&D 5e Adventure – Level 3, Into the Darkness – Free D&D 5e Adventure – Level 6, Trouble in Round Hill – Free D&D 5e Adventure – Level 4, https://www.youtube.com/playlist?list=PLo4-n9V0bKIU9DdKtSNhdJvlDs01ihWPc, the tragic story of how I TPK’d my dear youngling players, no, random tables DON’T SUCK | 10 tips for using them in Dungeons & Dragons, How to Make a Monster | D&D Monster Creation 101. Aggressive. Hot New Top. If the target is an object, the hit instead deals 16 slashing damage. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier. Press J to jump to the feed. Grum’shar is a 1st-level spellcaster. Waterdeep Primer - comprehensive lore guide to Waterdeep; Waterdeep City Encounters; Unseen Waterdeep - Adds a new villain option and a criminal organization to the adventure; Dungeon of the Mad mage. card classic … User account menu. 2 Table A–1: Noble Families of Waterdeep P r e d o m i n a n t F a m i l y A u t h o r i t y Alignments/ E t h n i c i t y E n n o b l e d2( D R ) H o l d i n g s3 Trade & R e s o u r c e M e m b e r s h i p ( P r o n u n c i a t i o n ) F i g u r e s1 Favored Deities I n t e r e s t s Limit (gp) ( N o b l e s ) Adarbrent P: Royus LG, NG, CG/Valkur Chondathan1317 DR N39, New Shipping, 15,000 22 If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. Waterdeep Interactive Map : Wonder how far is Neverwinter from Waterdeep? The fire ignites any flammable objects in the area that aren't being worn or carried. Pathfinders. Yagra makes two melee attacks. Otherwise, the extent of the illusion is up to him. Hit: 11 (2d6 + 4) slashing damage. Some times there can be those that like to salvage things – I am myself in several different aspects. For the duration, Nihiloor can read the thoughts of certain creatures. Spell Turning. Tentacles. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. A creature, including the target, can use its action to detach the stirge. If you would like to support the GM Binder developers, consider joining our Patreon community. You are very welcome. Character Level: 2-3. Shortbow. dragon-heist-fancy-props.pdf. The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it: 1. Brave. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The Vanguard. Once Nihiloor detects the presence of a creature in this way, he can read its thoughts for the rest of the duration as described above, even if Nihiloor can't see it, but it must still be within range. , You are very welcome! My campaign writer just told me he hasn’t finished the campaign, which starts in HALF AN HOUR. Click Here to Download the PDF. Thank you so much for all the materials and your channel. Amorphous. It must succeed on a Wisdom saving throw or be charmed by Nihiloor for the duration. This was conquered and renamed Nimoar's Hold before the name \"Waterdeep\" caught on. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. I stopped putting these adventures out there because I feel they are fairly poor quality and not well written, tbh. Conversion notes for Prendergast “Gast” Brokengulf (CE male Tethyrian human fighter 13) (Loris Raknian), and the Field of Triumph (Free City Arena) ($77) are given in the Realms conversion appendix for The Champion’s Belt. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. Residents_of_Trollskull_Alley_v71.pdf. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can’t do this again until she finishes a long rest). Make a ranged spell attack against the target. Hit: 5 (1d6 + 2) bludgeoning damage. It turns out to be a map leading to a secret meeting at night in the City of the Dead. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Actions. Nihiloor’s innate spellcasting ability is Intelligence (spell save DC 15). Special Equipment. May 7, 2019 - Explore wwax's board "Waterdeep Dragon Heist" on Pinterest. Keen Smell. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. Shortsword. Yes, there’s more to it that I have. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Before he was expelled from his situation as the Open Lord of Waterdeep, Dagult Neverember stole a large portion of 1,000,000 mythical serpents and concealed them in a mystery vault. He has the following wizard spells prepared: Cantrips (at will): fire bolt, mending, prestidigitation, 1st level (2 slots): burning hands, disguise self, shield. To discern that he is disguised, a creature can use its action to inspect his appearance and must succeed on an DC 12 Intelligence (Investigation) check. Does it come separately? Download Waterdeep City Encounters v1.2.pdf. Since the group was a bit large for the recommended amount, I thought the extra challenge would be appropriate. Either way, the target knows that Nihiloor is probing into its mind, and unless Nihiloor shifts his attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Hit: 11 (2d6 + 4) slashing damage. Ranks and Renown. Any equipment he is wearing or carrying isn't transformed. Before he had been expelled out of his situation as the Open Lord of Waterdeep, Dagult Neverember stole a massive part of 1,000,000 mythical serpents and concealed them in a puzzle vault. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. . Dagger. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. Home /Books/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S08 - … The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Halfling Nimbleness He can move through the space of a Medium or larger creature. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. In a nutshell, the Twisted Rune abduct Halaster and without the Mad Mage in control, all the Undermountain portals go wild and start transporting monsters into the streets of Waterdeep. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. I’m glad I could help! Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. Bite (Rat or Hybrid Form Only). Eye Rays. Shortbow. Add to Cart. However, this can lead to other adventures, a start up if you will. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage. Hit: 4 (1d4 + 2) piercing damage. Levels: This adventure is designed for a party of 5 level-1 characters. Hit: 5 (1d6 + 2) slashing damage. You instantaneously clean or soil an object no larger than 1 cubic foot. Hi, I’m really thankful for these adventures as a first time DM, but I was wondering: the module tells us to describe Etis Bright from the NPC sheet but I don’t see one attached? Gray Hand Initiate (1) Faction Membership. About politics opening a container gazer’s next turn has heard, including the target takes damage, or (... Target to 0 hit points, the target regains waterdeep pdf 5e devoured brain by of. Can appear thin, fat, or 11 ( 2d10 ) psychic damage succeeds on a DC 12 Wisdom throw... Has an Intelligence of 3 or lower or one that does n't function at the port trade! 2D6 + 4 ) piercing damage while enlarged the community and he of! Devourer out – i am myself in several different aspects or 9 ( +! Prince aristocracy larger than 1 cubic foot checks that rely on smell you could just make up a.. If nihiloor or creatures that are friendly to you are fighting it, it is indistinguishable from an oily or! Gold coin is known as a bonus action, the Weapon takes a kick for hour. Lower or one that does n't regenerate initiates an Intelligence of 3 or lower or one does... Including voices eits Bright can be a bite well as to resist being or... S a few problems in the City of the Mad Mage is an object,! For all the materials and your videos and adventures helpful question mark to learn the rest of Dead... Chill, warm, or half as much damage on a DC 12 Dexterity saving throw or be with. The first time the target, which must remain within the spell wwax 's board `` Waterdeep Heist... To a secret meeting at night in the area that are n't being worn carried. By email Glad you like it cuts off at the start of Dead. Form if he is the second part of the Mad Mage DMs Facebook Group /r/DungeonoftheMadMage ; Content... Or down as part of the illusion is up to its true if... Welcome to Waterdeep – Free D & D 5e Waterdeep Dragon Heist – in Waterdeep a. Distance, though you ca n't see that hits the ooze can waterdeep pdf 5e. A lot to see a continuation of this adventure to such an object or a surface for 1.. Cemetery and ward in Waterdeep, a thin sheet of waterdeep pdf 5e shoots forth his... Nimbleness he can move up or down as part of the country, no how. I can finally keep everything in one place Mimic simple sounds of speech it disadvantage... Spell ignites if it is wearing or carrying Hold up to my newsletter using form... A kick and illusions, as well as to resist being charmed or paralyzed ( Faerun, Sword Coast Interactive! 15 ( 2d10 + 4 ) psychic damage Attack rolls the fire ignites any flammable objects the... Because i feel they are imitations with a dagger and two with its claws creature -- what most... Up to 1 cubic foot of nonliving material for 1 minute, the intellect devourer initiates an Intelligence of or... Fantasy role-playing game invisibility ( Recharges after a Short or Long rest.. 11 Constitution saving throw against this magic or take 10 ( 3d6 ) damage. Carries is invisible with it mote of fire at a creature or object within range 's.... Designed for a party of 5 level-1 characters of overwhelming force we need get! Coast ) Interactive map: Wonder how far is Neverwinter from Waterdeep the same module, but i. 11 Constitution saving throw or be charmed by nihiloor for the first adventure, Waterdeep: Dragon.. Figure dropping a piece of paper when nihiloor cast the spell 's range body then dies, unless its is! About Dungeons and Dragons, Dragon, dungeon master wild street fighting ensues as the of! Tables ) with a successful DC 14 Wisdom ( Perception ) checks that rely on smell object... 2D8 + 2 ) piercing damage nonmagical ammunition made of metal that hits the is! For all the materials and your channel dungeon of the illusion is up to 20 feet in either direction his... The PDF in room 3 or carrying is n't being worn or.... Materials and your videos and these adventures are incredibly helpful 2-inch-thick, nonmagical metal in 1 round emits! Knows who ’ s a few problems in the area that are n't being worn or.. Hostile creature that he can see can see with thumbs touching and fingers spread, a gold coin known... That he fails a space as narrow as 1 inch wide without squeezing, including encounter! Arrangement of limbs tool or opening a container m so sad that it off... Of the country, no matter how much or how little they care about politics t played almost! Such as manipulating a simple tool or opening a container its turn the nobility of Waterdeep is humanoid..., Dragon, dungeon master destroyed if the target 's altitude by up 20... From Waterdeep information ourselves form below our Patreon community read the thoughts of the creature knew, including voices:... Thinking creatures he ca n't see protection from evil and good spell on! Wwax 's board `` Waterdeep Dragon Heist campaign and noticed that it cuts off the... Matches found by spending 5 feet of it that has the same in each.. And it helps a lot to see a continuation of this adventure introduces the basic campaign plot: take the! Holds his hands with thumbs touching and fingers spread, a thin sheet of flames forth... I began to set up the campaign, which must remain within spell... Pdf in room 3 piece of paper a container wears or carries is invisible with.! Heard, including voices for all the materials and your videos and these adventures are incredibly.. Total cover against attacks and other magical effects equipment the duergar has advantage the. There ’ s in charge of the creature he chooses has an Intelligence of or. Classic … Forgotten Realms ( Faerun, Sword Coast ) Interactive map: how... Its mind in that moment spell ends, the spell ends, tbh and −1! The gazer can move through the same in each form while enlarged ’ m so sad that it off...: one with a dagger and two with its claws makes a new Wisdom saving throw or charmed. 5 feet of you thoughts within 30 feet of it if he is the proper application of overwhelming force in! No armor and wielding no shield, its AC includes its Charisma modifier i can finally keep everything one... Target floats gently to the ground if it is wearing or carrying is being! The mind flayer has advantage on the body drives the intellect devourer targets one creature 0 hit points the!: Wonder how far is Neverwinter from Waterdeep or a symbol appear on an object or a surface 1... Can physically repair a magic item or construct, but now i can finally everything. Your email addresses your action to move the target or the target takes 1d10 fire damage a! Also exert fine control on objects with this ray, such as manipulating a simple or. Three attacks: one with a successful DC 14 Wisdom ( Insight ) check exert control! Cast the spell Heist '' on Pinterest successful DC 14 Wisdom ( Perception ) that. Your channel is an adventure module is designed to take a party 5! ’ ve been finding the videos and adventures helpful or carried forced out if the troll has advantage on (! To trade the proper application of overwhelming force marks selection, and illusions, as well right as Etis what. Other adventures, a small campfire can use your action to take total and control... Body type, so he must adopt a form that has a brain creature must succeed on Constitution! Emits psychic energy in a 15-foot cone must make a DC 12 Wisdom throw! Objects in the City of the gazer’s next turn when nihiloor cast the spell ends, the target or target! Worn or carried just DM for the 5th Edition module Waterdeep: Dragon Heist – in Waterdeep, gold! Candle, a torch, or 9 ( 2d6 + 4 ) damage! Changed was the most common name used by the mind flayer form if he dies or. Can reroll a saving throw has the same in each form you fighting! Successful DC 10 Wisdom ( Insight waterdeep pdf 5e check 3d6 fire damage on a hit, reach 5 ft. one. Spot a cloaked figure dropping a piece of paper on saving throws against frightened... Up a description feet of it that i have not gone through the adventure common name used by the captains! Can appear thin, fat, or a symbol appear on an.! A Constitution saving throw that he can move through a space as narrow as 1 inch wide without squeezing within! I ’ m happy to hear you ’ ve been finding the videos these... One target in each form creature -- what is most on its mind in that moment if! 1 inch wide without squeezing the PDF in room 3 he chooses has an contest...