Next The New Empire campaign Infected Swarm #2 Prev The New Empire campaign The Weapons Factory. Then you can try the 600 one. Like all swarms, the Final Swarm heads straight for the Command Center. I agree the initial cutscenes were bad. Notably. The maps all look really nice...but I expected more out of the campaign than an art gallery. They always move to attack the colony's Command Center and are comprised of large tight groups of runner, or runner + special zombies depending on the length of the game. I used up all my research so I couldn't go back. You have a couple of easy missions then swarms appear with 1k-1.5k runners? This suits itself extremely poorly to a campaign mode as even the very first campaign mission clearly illustrates with its excessive playtime with basically zero payoff. Swarms are large hordes of the Infected that spawn on the edges of the survival mode map. The difficulties make no sense either. I haven't found all the clippings that interesting, in general the writing isn't very good which would be fine if they avoided it as much as possible. Every building which gets infected by the zombies will spawn several more, equivalent to the number of workers inside it. Trying to get enough food with hunter's cottages on grass was hell. Report Save. : if the swarm says it will contain 200 infected, that many infected will show up over the course of the swarm). Also after completing The Weapon Factory, my technology tree reset completely to no technologies at all (inlcuding the first one, that's automatically unlocked). There's a total of 10 scripted swarms (including the final one) in every survival mission and depending on the settings they will appear sooner, or later and will have more, or fewer zombies. Once it shows up it will be marked on the minimap with a yellow skull. Conquer the lands of Cape Storm and exploit its resources to honor the Empire. Explosion effects are probably the worst I've seen in any game, animations are really rough, the supposedly placeholder dialogue lines for certain units are still in the game and sound as awful as ever, quality of life changes are still missing, control issues are still present, AI seems to have gotten worse in places with for example all your units targeting the same zombie which is very visible in the first campaign mission where you only have rangers available, forcing you to micromanage every single ranger to play optimally. 0. 'Change of pace' missions would be nice if the change of pace missions are short...but when the objectives are 'get X pop' you win early and then you're just waiting for the game to end and it's no different than survival. The hero missions are dull and tedious to the point where I have no fun doing them at all. If the resources you need to tech it mean you can end up getting most/all of them by end game, that's not as bad, but it feels quite frustrating early game. As for the campaign I believe a FTL type of approach could possibly have worked here. Missions are either snoozefests or ridiculously difficult. Drone swarm technology—the ability of drones to autonomously make decisions based on shared information—has the potential to revolutionize the dynamics of conflict. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! I guess it depends how far you've gotten, but I suspect the early missions being a lot like the survival mode is intentional as an introduction to new players. Released into Steam early access in 2017, and leaving early access in 2019 with the successful release of the a campaign. The only way I could see it working really well is if it worked like the campaign in Supreme Commander. Last week, Numantian Games' strategy game They Are Billions left Steam's Early Access program and received a very extensive story campaign, The New Empire.Unfortunately, the new mode did not appeal to some players. The first Infected Swarm mission - your goal is simply to survive. Anyways I beat that mission with no farming upgrades, just made sure that my housing wasn't affecting my hunter dens by placing them away from each other. I also think you understate how good shocking towers really are in the campaign. ... Official subreddit for They Are Billions real time strategy game by Numantian Games. But not being able to change tech or saving, it's just brutal, especially for new players. There are 2 types of swarms players will encounter during the game - scripted and random. Take your favorite fandoms with you and never miss a beat. Really frustating bug :/. I had a massive army of archers just dicking around and decided to say "fuck it" after a few mins of the first and only wave. 14. The developers had no idea and probably still have no idea how good it is and why it is so good, and instead chose to spend all their development efforts on a main mode that is just generic trash compared to it. This is the sixth Infected Swarm mission of the main story campaign in They Are Billions, during which you will usually have to defend yourself against thousands of infected enemies.It takes place before The Valley of Death mission. Edges of the survival mode is which was n't too good, but keep! Wave, are announced 8 hours before being placed on the map made... Cookies on our websites for a long time and resources on survival if this is garbage... Announced 24 hours in this post ; hopefully, boil strategy down to its bare essence players, especially New... Research points back seems impossible to get enough food with hunter 's Meadow feedback. 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