Agile Game Development with Scrum (Addison-Wesley Signature by Clinton Keith

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By Clinton Keith

Deliver higher video games speedier, On Budget—And Make online game improvement enjoyable Again!

 

Game improvement is in crisis—facing bloated budgets, most unlikely schedules, unmanageable complexity, and demise march additional time. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a answer. Scrum and Agile equipment are already revolutionizing improvement outdoors the sport undefined. Now, long-time online game developer Clinton Keith indicates precisely tips on how to effectively practice those the right way to the original demanding situations of online game development. 

Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile equipment. Drawing in this extraordinary services, he indicates how groups can use Scrum to convey video games extra successfully, speedily, and cost-effectively; craft video games that supply extra leisure worth; and make existence extra enjoyable for improvement groups while.

You’ll discover ways to shape profitable agile groups that comprise programmers, manufacturers, artists, testers, and designers—and advertise potent collaboration inside of and past these groups, through the complete procedure. From long-range making plans to development monitoring and non-stop integration, Keith deals dozens of tips, methods, and solutions—all dependent firmly actually and hard-won event.

Coverage includes

  • Understanding Scrum’s ambitions, roles, and practices within the context of video game development
  • Communicating and making plans your game’s imaginative and prescient, gains, and growth
  • Using iterative concepts to place your video game right into a playable kingdom each to 4 weeks— even daily
  • Helping all crew individuals reach their roles
  • Restoring balance and predictability to the advance process
  • Managing ambiguous specifications in a fluid marketplace
  • Scaling Scrum to massive, geographically allotted improvement groups
  • Getting all started: overcoming inertia and integrating Scrum into your studio’s present processes

Increasingly, video game builders and executives are spotting that issues can’t cross at the method they've got some time past. video game improvement enterprises want a much better method to paintings. Agile online game improvement with Scrum offers them that—and brings the profitability, creativity, and enjoyable again to online game improvement.

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Extra resources for Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

Sample text

Teams start taking on larger problems as they discover they can take a small amount of ownership to solve the smallest problems. They begin asking for more ownership in other areas: ●● ●● ●● In creating better team structures that can solve more problems by reducing external dependencies and improving focus on problem solving By identifying risks early and addressing them before they become problems By identifying and growing leaders among themselves Agile values are preferences and not binary decisions.

EBook 16 Chapter 2 Agile Development deal of pressure to meet the original ship date, but in the end, we were unable to do so. Part of the reason was that the game’s features continued to change during development. These changes were not accounted for in the schedule, and they added time. Going into Production Too Soon The project was originally scheduled to start level production 12 months before the release date. Unfortunately, when the time arrived, we weren’t far enough along with the game mechanics to lay out the levels properly.

It’s about ways people work together in environments that focus talent, creativity, and commitment in small teams. It’s about “finding the fun” in our games every month—throwing out what isn’t fun and doubling down on what is. It’s not about avoiding plans but about creating flexible plans that react to what is on the screen. This book applies agile methodologies, mainly Scrum but also Extreme Programming (XP) and lean, to game development. It shows how to apply agile practices to the unique environment of game development; these are practices that have been proven in numerous game studios.

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