super mario bros: the lost levels bonus worlds

The mechanics of World 9 differ depending on the version of the game. This page contains all worlds found in Super Mario Bros.: The Lost Levels They begin appearing in World 4.These Bloopers are faster than normal Bloopers and if they touch the player they release ink, obscuring their vision momentarily. Nothing can destroy a Fire Bar, and they must be carefully navigated through. Suddenly a huge gust of wind removes them and the player faces off with Blossom Bowser and a Fake Blossom Bowser. She uses eggs as projectiles and the player must hop on them to redirect them towards her. A star appears in the center of the stage and a Horostar is located at the end.This stage plants the player straight in the middle of a castle themed level with blue and red castle tiles. A secret reverse Warp Zone can be found to take the player back to Worlds 3, 4, and 5, although they can warp back to the level.This stage is a descent down two opposing walls of lava and water, with the water coming from the right and the lava on the left. Once they get out, they need to keep up on their toes to avoid Bullet Bills.This stage is a underground version of the typical Underwater level, with spikes located on the top of some of the ceilings.This stage introduces a entirely new enemy type known as Hopfish. The first half of this level is horizontally inclined and the last half of this level is vertically inclined.This stage once again has a lime green sky. They begin appearing in World 4.An annoying enemy that throws hammers in a arc and can jump up from platform to platform. Peach starts the game actually somewhat in reverse, with her entering the construction site pipe and heading through the sewers. Thwomps and Hopfish appear prominently.This stage pits Mario into a ghostly castle filled with Boos, Stretchs, Bookends, and Spore Launching Piranha Plants. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as Jumping Boards. New enemies introduced are Pink Shell Koopas and Hammer Bros. They can only be destroyed through a star. Wind will push back the player in some parts of the level. World B is the third secret world that was first featured in the game Super Mario Bros.: The Lost Levels, following World A. At the end, a Toad will greet the player and note how many Red Artifacts they have collected, stating that another adventure awaits when they obtain all four.When the player has collected all the Red Artifacts, a different 8-4 pops up instead. He acts identically to the other Bowser variants but has a stopgate in front of the axe that slowly disappears every time he jumps and lands on the ground. He ground stomps the ground and then gets stuck in it, allowing for players to stomp on his head. The game is set in the parallel Mario universe: Koopa and his minions used heavy spells and changed inhabitants of the Mushroom Kingdom into inanimate objects. There is a secret enterance to a warp zone to the left of the stage guarded by Bullet Goombas.This stage is a mostly downwards path that goes down at a diagonal, with several moving platforms and springs that only sends the player up in the level. This 8-4 is a fairly normal castle level, except with a bunch of cherry blossom trees in the foreground and the background. They also become unable to fit into small spaces but can crouch.Turns the player into their Fire form, allowing them to throw fireball projectiles that bounce two times before disappearing.Turns the player into their Poison form, allowing them to release toxic spores that go up in a upwards diagonal before floating down. She is defeated when three eggs hit her.Midbus acts as the boss of World 5. A Sledge Bro and a Hammer Bro guard the screen just before the flagpole.This stage features lava on top of the ceiling and on the floor, with Boos and Stretchs appearing around the scattered platforms. Lava Bubbles and Fire Bars are spread across the entire level with Sledge Bros and Pink Shell Koopas acting as the primary enemies. They then ascend back up to where they were. A Blue Bowser guards a pipe into a underwater section, where Dire Bloopers act as the obstacle along with Bullet Goombas. The only new enemy is the Fire Bar.When the player defeats Blossom Bowser, they open up the secret letter worlds. - Page 2 - Super Mario Bros. X Forums Oddly enough, when the player uses a Pink Shell, they launch twice as fast as a normal Koopa shell. The game over screen for this world, like the opening screen, features a unique message; as a result, the usual options are not displayed and the player effectively cannot choose to continue. The level is one large chasm with several pipe platforms.The third level of World 9, with the only enemy being.The fourth and final level of World 9 and the third of the world's underwater levels, containing few enemies and no obstacles. Midbus acts very similarly to Bowser in that you encounter him over a bridge with a axe, but he attacks very differently by throwing around a wrecking ball that bounces around the stage and does a bouncy belly slam that hits the ground three times before he resumes his idle pose. The boss is Birdo.World 5 is closer to a standard athletic levels, although the levels descend downwards. They begin appearing in World 3.They follow the player continuously, although they cannot touch the ground. 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