Balor 5e

It might be easier to just have them return to the abyssal plane after the fight.©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games.Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. A typical party will have little use for such weapons except as trophies or valuables to sell, if they even have the means to transport such heavy and large items in the first place.i won’t argue if the weapons remain after its death if they’re outside the explosion, because I also agree with it. A lot of homebrew and alternate rulings required.I do personally find it interesting how lax your action economy is in games, especially to the point of allowing things like people disengaging as a bonus action if they lack the feature for it (this is possible speculation as you’ve mentioned a 11th rogue already but unclear if it’s just for that character or not). And typically with the range and aura of a balor, unless you reposition the balor before it can pick it back up, you won’t get to it before the fiend explodes and destroys it anyways.Size huge would make the weapons unwieldy unless they were reduced in size to match the size of a creature attuning to the Balor's weapons. The sword dropped 80 feet to the ground and the balor was unable to get it back before being sent back to the abyss. Check out new settings that allow you to zoom and scroll easily. The wording for roll the damage die three times always confuses me, as i figure most people just double the initial amount rolled.

ill just grab somebody and strangle them while they take fire aura damage.I had players who were fighting a balor while wearing flying boots so the entire party was in the air with the balor and the fighter did a disarming strike and the balor failed. Balors (pronounced: /ˈbeɪlɔːr/ BAY-lor listen or: /ˈbɑːlɔːr/ BAL-or), were powerful type VI demons, the quintessential tanar'ri, and in some respects the manifestation of the tanar'ric side of the Blood War. Another issue is how to disarm a huge creature with a +8 on STR checks with advantage. I also feel comfortable throwing bigger monsters at my party because they gain max hit points when they level up. Magic Resistance: Actually, this balor has an advantage on the saving throws against the spells and also the other magical effects. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. The weapons are powerful as heck and at the 3rd tier of play would be very effective against a variety of enemies. As for a 3rd tier party of 3-6 taking on a Balor with its 2 attacks and aura, a lot can shift the dynamics of the fight. : if you have a 3rd-tier party fighting a Balor with a CR19, they’re either crazy powerful, overwhelming in numbers, or catching that fiend on a very bad day! They normally served as generals for demon lord armies or even as minor princelings, inspiring their kind to war against the legions of Hell. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. Fire Aura: At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite.

I love 5e immensely.(P.S. Fire Aura: At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable Objects in the aura that aren't being worn or carried Ignite.
Some parties might not be able to do anything others might be fine, depending on what damage types they can deal and take.well at that point if the fighter is lvl 20 it can make 12 attacks in one turn with a vorpal greatsword,How do you get 12 (without outside help) I can see 10, great weapon and a crit then a samurai with the level 15 ability.